Winning renderings of the first prize for the architecture competition of the new multifunctional youth center in Ames, La Coruña. Once the ideas contest has failed, we are pleased to publish the images that have helped the Tuungoo architects project to achieve the first prize of the contest.
The architecture studio contacted Town visuals to make two visualizations, one exterior and one interior. One of the most important premises for these renderings was to simulate a typical day in the municipality. As we did not have a photo of the environment, we had to try to replicate the existing fauna in the surroundings.
For the interior rendering, Tuungoo architects chose one of the most significant areas of the building, where in the same environment, a 4.0 room coexists with video games, iPad, ping-pong table, poufs… and a reading room explaining in a single image the variety of activities that the future building will have. In addition to this, the inclusion of people from different social classes, as well as young children, was another of the premises for the development of these renders. After analyzing several options and in a final phase, the people were integrated so that they would give life to the render.
CLIENT
Caledonian
ARCHITECTURE
Tuungoo Arquitectos
LOCATION
Ames (Coruña)
CLIENT
Caledonian
ARCHITECTURE
Tuungoo Arquitectos
LOCATION
Ames (Coruña)
Winning renderings of the first prize for the architecture competition of the new multifunctional youth center in Ames, La Coruña. Once the ideas contest has failed, we are pleased to publish the images that have helped the Tuungoo architects project to achieve the first prize of the contest.
The architecture studio contacted Town visuals to make two visualizations, one exterior and one interior. One of the most important premises for these renderings was to simulate a typical day in the municipality. As we did not have a photo of the environment, we had to try to replicate the existing fauna in the surroundings.
For the interior rendering, Tuungoo architects chose one of the most significant areas of the building, where in the same environment, a 4.0 room coexists with video games, iPad, ping-pong table, poufs… and a reading room explaining in a single image the variety of activities that the future building will have. In addition to this, the inclusion of people from different social classes, as well as young children, was another of the premises for the development of these renders. After analyzing several options and in a final phase, the people were integrated so that they would give life to the render.